CameraView Space OpenGL Tutorial 13











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=q5jOLztcvsM

AEJuice Free Plugins https://aejuice.com/free-plugins/?ref... • AEJuice I Want It All Bundle https://aejuice.com/product/i-want-it... • AEJuice YouTube Channel    / @aejuice   • In this video I describe the Camera/View space and provide a full overview of all the coordinate system transitions that are involved in 3D rendering. For the camera I use a well known model called the UVN camera and I describe the steps for creating the camera/view transformation matrix based on that model. • Watch all the previous tutorials in the OpenGL For Beginners playlist at    • OpenGL for Beginners   • Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. • Link to source: https://github.com/emeiri/ogldev/blob... • If you want to get the same version that was used in the video checkout the tag TUT_13_CAMERA_SPACE. • OpenGL 4.6 specification: https://www.khronos.org/registry/Open... • πŸ”₯ I'm using the following books as background information for my tutorials and I highly recommend them for learning more about OpenGL and Vulkan. • These are affiliate links so if you use them to buy the books the price is the same for you and I will get a small commision (thank-you!). • πŸ“– OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 3rd ed. Edition: https://amzn.to/3XO2J3S • πŸ“– 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan: https://amzn.to/3MMJQbf • (Watch my short video review on this book:    • The 2nd book I'm using for my Vulkan ...  ) • πŸ“– Vulkan Programming Guide: The Official Guide to Learning Vulkan: https://amzn.to/3XwBjhr • (Watch my short video review on this book:    • The book I'm using for my Vulkan seri...  ) • Timecodes • 0:00 Intro • 0:30 Background • 1:18 Local Coordinate System • 1:42 World Coordinate System • 3:15 Camera / View Coordinate System • 4:43 Camera / View Transformation • 5:40 Coordinate Systems Summary • 6:48 The WVP matrix • 7:38 Building the view transformation • 8:45 The UVN camera model • 11:45 Coordinate system change of basis • 15:02 Chage of basis in matrix form • 17:03 Code review • 20:42 Conclusion • Feel free to comment below. • Email: [email protected] • Facebook:   / ogldev-188319114585587   • Github: https://github.com/emeiri/ogldev.git • Twitter: @ogldev • One time donations (Paypal): https://ogldev.org/donate.html • Patreon:   / ogldev   • Credits: • Music - Summer from https://bensound.com • View Frustum image: https://upload.wikimedia.org/wikipedi... (MithrandirMage, CC BY-SA 3.0 https://creativecommons.org/licenses/..., via Wikimedia Commons) • Enjoy, • Etay Meiri • #opengl #ogldev #opengtutorials

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