The GameTank Show Episode 3 Making a Game in Less Than Two Hours











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=qAxJsedyy-c

In this video I show you my process when using the GameTank C SDK and some other tools to make a basic game quickly. The development stream is mostly uncut (apart from some nervous alt-tabbing and interruptions) to provide an unfiltered view of the creative and technical process. • My aim here is to demonstrate the GameTank's development tooling and show that it doesn't have to be hard at all to make a game for an 8 bit system :) • The code produced in the video can be downloaded at: • https://github.com/clydeshaffer/flapp... • Realizer Kevin MacLeod (incompetech.com) • Licensed under Creative Commons: By Attribution 4.0 License • http://creativecommons.org/licenses/b... • 00:00:00 Intro • 00:00:32 SDK Repo • 00:02:42 Drawing a sprite • 00:15:56 Import and render the sprite • 00:26:11 Animation and basic physics • 00:34:20 Drawing obstacles • 00:44:28 Obstacle movement • 00:54:15 Convert single-obstacle code to multiple • 01:00:37 Collision detection • 01:10:14 Self-reset after game over • 01:15:28 Creating a collision sound • 01:19:30 Adding music • 01:27:28 Drawing a title screen • 01:34:48 Manage game mode with a simple state machine • 01:41:09 Add non-looping title music • 01:43:55 Creating a flapping sound • 01:45:23 Final emulator test • 01:45:52 Flashing a cartridge and testing on real console • 01:48:43 Outro

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