LIVE Project Breakdown Waffles n Syrup Scene
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=qWmJR0gptuQ
LIVE Project Breakdown | Waffles 'n' Syrup Scene • Live project breakdowns every month with Elly Wade (@itwaselly). • • Join Maxon Trainer Elly Wade for her June livestream, where she’ll be breaking down how to recreate this tasty Waffles ‘n’ Syrup scene in Cinema 4D and Redshift. Including modelling procedural waffles, creating soft body simulations, and diving into fun liquid syrup tests. You’ll also learn how to set up the composition, lighting, and texturing all in Redshift too. • • Project files: https://www.dropbox.com/scl/fi/gd2j9z... • • Maxon Events: https://www.maxon.net/en/events • Maxon Training Team YouTube: @maxontrainingteam • 00:00:00 Waiting Loop • 00:01:34 Welcome • 00:02:12 Today's Topic • 00:06:05 Creating a Waffle Object, Cinema 4D • 00:06:45 __ About Reference Material • 00:07:06 __ Cube as base, Scale • 00:07:46 __ Waffle structure, Cube, Cloner • 00:11:38 __ Symmetry, Axis • 00:13:17 __ Volume Builder, Voxels • 00:14:45 __ Volume Mesher • 00:15:44 __ Waffle Outer Edge • 00:18:09 __ Waffle bake seam • 00:18:44 __ Volume, SDF Smoothing • 00:20:06 __ Advantage of procedural modeling • 00:21:23 __ Displacement Deformer • 00:23:23 __ Tip for more details • 00:25:46 __ Remesh advantages • 00:29:04 __ Reducing mesh density, Remesh • 00:30:00 __ Remesh, Symmetry Axis • 00:30:46 __ Current State to Object • 00:31:28 __ Unwrapping UV, 3D Noise • 00:33:49 __ UV Edit • 00:36:31 Softbody Animation, Waffle, Cinema 4D • 00:37:41 __ Project Simulation Settings, Scale • 00:38:38 __ Mesh density and Simulation results • 00:39:40 __ Soft and Ridgid mix, Mesh Deformer • 00:42:24 __ Mesh Deformer, Simulation combination • 00:44:28 __ Improving the low res simulation • 00:45:21 __ Simulation Substeps and Rigidity • 00:47:25 __ Soft Body, Settings • 00:51:07 __ Mesh Deformer and Simulation setup • 00:53:54 __ Bake as Alembic [1] • 00:54:52 __ Alembic adjustment • 00:56:04 __ Make Editable • 00:56:46 __ Create a single object • 00:58:14 Syrup Session, Cinema 4D • 00:59:14 __ Simulation Settings, Scale • 00:59:33 __ Liquid Art Directive • 01:00:34 __ Liquid Animation - Helix Spline • 01:02:42 __ Vertex Map progress control, Growth • 01:06:13 __ Vertex Map and Cloth interaction • 01:06:28 __ A word about tweaking Simulations • 01:06:45 __ Suggested Parameter for Cloth Syrup • 01:10:20 __ Finetuning, control viscosity, noise • 01:12:43 __ Bake as Alembic [2] • 01:14:51 Q Volume vs. Boole • 01:16:22 __ Alembic Result • 01:16:31 __ Cloth to be more like Liquid, Volume • 01:17:33 __ Volume, SDF Dialte Erode, Smoothing • 01:18:54 __ Syrup built up only on Waffle, Cache • 01:21:07 __ Summary • 01:22:36 Previous version • 01:24:05 Light and Texture Walk Through • 01:24:18 __ Texturing, procedurally • 01:24:49 __ Light walk-through, DPP • 01:26:00 __ Scene setup, Light, Camera • 01:26:48 __ Redshift 3D materials, Asset Browser • 01:27:50 Wrapping up, Recap • 01:30:04 Thank you and Bye!
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