HQ3DAvatar High Quality Controllable 3D Head Avatar TOG 2024
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=r7tPwGqcYDE
Paper Abstract: • Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A comm- on approach to capture full head dynamic performances is to track the underlying geometry using a mesh-based template or 3D cube-based graphics primitives. While these model-based approaches achieve promising results, they often fail to learn complex geometric details such as the mouth interior, hair, and topological changes over time. This paper presents a novel approach to building highly photorealistic digital head avatars. Our method learns a canonical space via an implicit function parameterized by a neural network. It leverages multiresolution hash encoding in the learned feature space, allowing for high-quality, faster training and high-resolution rendering. At test time, our method is driven by a monocular RGB video. Here, an image encoder extracts face-specific features that also condition the learnable canonical space. This encourages deformation-dependent texture variations during training. We also propose a novel optical flow based loss that ensures correspondences in the learned canonical space, thus encouraging artifact-free and temporally consistent renderings. We show results on challenging facial expressions and show free-viewpoint renderings at interactive real-time rates for medium image resolutions. Our method outperforms the related approaches, both visually and numerically. We will release our multiple-identity dataset to encourage further research. • Reference Publication: Kartik Teotia, Mallikarjun B R, Xingang Pan, Hyeongwoo Kim, Pablo Garrido, Mohamed Elgharib, Christian Theobalt • HQ3DAvatar: High Quality Controllable 3D Head Avatar, ACM Transactions on Graphics, 2024. • Project Page: https://vcai.mpi-inf.mpg.de/projects/...
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