Assassins Creed Valhalla Every Detail in the First Look Gameplay Trailer











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=sGKCCwh00z8

Assassin's Creed Valhalla just got a gameplay trailer. Here's every detail! • Support me on Patreon   / jayveeonyt   • Follow me on social media: • Twitter   / jv2017gameplay   • Facebook   / jv2017gameplay   • Instagram   / jayvee.yt   • Discord   / discord   • Timestamps: • 0:00 Intro • 0:30 Gameplay controversy • 3:51 The actual video • 17:14 Outro • - - - - - - - - - - - - - - - • Assassin's Creed Valhalla is an upcoming action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment and the twenty-second release in the Assassin's Creed series, and a successor to the 2018 game Assassin's Creed Odyssey. Set in 873 AD, the game recounts an alternative history to the Viking invasion of Britain. The player controls Eivor, a Viking raider who becomes embroiled in the conflict between the Brotherhood of Assassins and the Templar Order.[b] • The game is scheduled to be released in late 2020 for Microsoft Windows, Xbox One, PlayStation 4 and Google Stadia. It will also be Ubisoft's launch title for the next-generation consoles, the Xbox Series X and PlayStation 5. • Assassin's Creed Valhalla is an action-adventure game based in a large open world, structured around several main story quests and numerous optional side missions. The player takes on the role of Eivor (/ˈeɪvɔːr/),[2] a Viking raider as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player will have the choice of playing Eivor as either male (voiced by Magnus Bruun) or female (voiced by Cecilie Stenspil)[3] and are further able to customise their hair, warpaint, clothing, armor, and tattoos.[4] The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords. Combat has been changed to allow dual wielding of almost any weapon, including shields,[5] and every piece of gear that the player collects is unique.[1] The Eagle Vision mechanic of previous titles will return in the form of Odin Sight .[6] The player's companion animal will be a raven that can can be used to scout the nearby areas, much like previous avian companions had done in Origins and Odyssey, identifying foes and aspects of the game world from afar before Eivor engages in combat.[7] • The game will rely less on a traditional leveling system and instead focus more on the selection of skills through skill trees selected by the player as Eivor advances through the game. The difficulty posed by enemies will be rated based on the player's collection of skills.[5] The development team aimed to introduce a wider range of enemy archetypes to Valhalla than in previous Assassin's Creed titles as they wanted the player to be continually surprised by the game even after playing for twenty-five hours.[5] Enemy archetypes will have their own special abilities that they can use against the player.[5] Player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters.[5] • Conquest Battles, a feature introduced to the series in Odyssey, will return. They will be known as Assaults and will see the player lead Viking armies to attack fortifications.[5] Raids are smaller battles where the player leads a raiding party to attack a target and secure resources for their settlement.[5] The player will be able to build a raiding party by recruiting non-player characters to assist with these.[8][7] The player will be able to create a Viking mercenary, or Jomsviking, that can be recruited by other players to act as a non-playable character within those games; the player will gain additional in-game rewards for successful missions that their Jomsviking takes part in.[8] • The game will see the return of settlements, which have been absent from the series since Assassin's Creed IV: Black Flag. However, where these settlements offered the player passive gameplay bonuses, settlements in Valhalla will take on a renewed importance. Game director Ashraf Ismail described this as being [because] a lot of what you're doing in the game world is, at the end of the day, going to feed into the settlement so that it can grow, it can flourish. Quests will start and finish in the settlement and the player will be able to direct construction of certain types of buildings which in turn provide benefits for gameplay. To build these structures, the player will need to lead the Vikings on raids to collect resources.[9] Though the use of naval transport has returned, naval combat has been dialled back. Eivor's longship will act more as a means of travel when performing raids and for escaping after land combat, rather than being used in combat with other naval vessels.[7][10]

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