Maya Character modeling tutorial part 1 The Body











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=sHN1_GBwqcw

Download new, high quality image planes here: http://wp.me/P3V1aP-TC • A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation. (updated version) • When I begin my model in Maya, I start with 3 cylinder - 1 each for the arm, body, and leg. • The subdivisions for each cylinder play an important role: the body has 12 axis subdivisions, the leg has 8, and the arm has 6. • I'm James Taylor - I've worked on million-selling video games like Mortal Kombat and NBA Ballers; I've been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work. • Keep up with me on FB : www.facebook.com/methodjtv/ • Show your support if you want to see more tutorials like this - click subscribe and share!

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