Complete Interior Design Project in Blender
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=sgECiA6QTCE
In this video I will show you how to create a complete apartment interior using just Blender. From wall modeling to post-processing. I will show my approach to work as a professional designer. You will learn how to do this kind of projects most efficiently and achieve the highest quality of visualization. In addition, I will share techniques that will save you a lot of time and energy. This lesson is suitable for those who have already learned the basics of Blender and want to improve skills in interior visualization. • Subscribe to my Instagram: • Professional: / olegkdesign • Personal: / mrprevedmedved • By following these steps, you can easily create your own interior in Blender. There is nothing complicated about it if you do everything in order. • 1.Find a floor plan that you want to work with. It could be your house or it could be from an ad from a real estate website. Model the rooms. • 2.Think about a rough arrangement of furniture, using cubes. Make sure there is enough space between them and everything fits. • 3.Find furniture and place it in the interior. You can find many free models at 3dsky.org, turbosquid.com and blendswap.com. You can model simple furniture yourself. • 4.Create materials for the project. You can find many free high-quality materials in the Quixel Megascans library or at Textures.com. Don't bother creating unwraps, use the built-in Magic UV addon, or better, install free Sure UV Map (https://milovsky.ru/downloads/sureuv..... • 5.Arrange the accessories and add details. This is what makes the interior realistic and gives the impression that it is used by people. You can find many good accessories on the websites listed above and in the Quixel Megascans library. • 6.Make high-quality renderings. Be patient, sometimes you have to wait more than an hour for a good result, but it will be worth it. Do a little processing. The most important thing is that the background in the window should not be overexposed. This is the most important thing for photorealism. Usually, just one exposure node is enough for this. • Feel free to ask any questions about interior design or Blender. Also, if you have used 3Ds Max before and want to switch to Blender I can help you find features from 3Ds Max in Blender. • My PC Specs: • AMD Ryzen 3600 • RTX 2070 Super 8gb • 32 gb of RAM • Time Stamps: • 00:00 - Introduction • 01:07 - Wall Modeling • 06:28 - Blockout • 08:34 - Kitchen and Living Room Modeling • 17:42 - Bedrooms Modeling • 21:59 - Bathroom Modeling • 28:33 - Basic Lighting and Render Settings • 30:39 - Kitchen and Living Room Texturing • 42:57 - Bedrooms Texturing • 50:13 - Bathroom Texturing • 55:11 - Detailing • 58:57 - Accessory Placement • 1:05:36 - Layering and Render Settings • 1:07:35 - Post Processing
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