LFS Drifting mod setup car Download link
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=t9M9gW7eF3I
LFS Drift mod Setup+Car (Download Link) • • Download Here: • http://www.mediafire.com/file/kvezrkx... • • If you liked my video Plz subscribe and comment. • • ✅Follow me on Social Media: • ✅Google+ Tips Tricks • ✅My Facebook page: • https://www.facebook.com/talhasohail3... • • Download LFS S3 here: • https://www.lfs.net/downloads • • My System: • Processor: Intel(R) Core(TM) i3 CPU @ 2.40GHz • Ram: 4.00 GB (2.93 GB usable) • 32 bit Windows 10 • • About Game: • • Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode. • LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a license.[1] Without a license it functions as a feature-limited demo, with only one track and three cars available. • • Gameplay • LFS features input support for steering wheels, mice, keyboards, joysticks, and gamepads. It supports output to 2D and 3D including virtual reality goggles like Oculus Rift. • Races can either be set to end at a certain amount of laps, or be set to run for a certain length of time, as seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. Pit lane speed limits of 80 km/h (50 mph) are enforced by penalties similar to those seen in real motorsport, including drive-through, stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race. • A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning. • Simulation • Among other things, the physics engine simulates tires, the suspension, aerodynamics, the drivetrain, several gearbox types, clutch overheating, car body damage, and engine damage. The tire model features dynamic wear, dynamic dirt, flat spots, hot spots and tire wall deformation. • The simulator supports 3D devices, including 3D TVs, headsets, projectors, the HTC Vive, and Oculus Rift (both DK1 and DK2, from version 0.6F and 0.6G[2]). • Cars • LX4, a lightweight two-seater sports car • The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100hp to over 700hp. The cars range from fictional sports cars, GT DTM-like race cars and former JGTC series cars to road legal hatchbacks.[3] • While LFS' car selection mainly includes fictional cars, it also has five real officially licensed cars: • BMW Sauber F1.06 • Formula BMW • McGill University's Formula SAE (in conjunction with McGill Racing Team) • Valmet RaceAbout 2003 concept sports car designed by Helsinki Polytechnic Stadia • Volkswagen Scirocco (announced, not yet released) • Tracks • LFS has seven different fictional track areas, including one loosely based on eastern central London, one based on Jamaican surroundings and one near Kyoto, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. The simulator also contains a laser-scanned version of Rockingham Motor Speedway as part of the S3 license.[4] Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the two car park environments in the game are useful for creating such layouts. • • Developer(s) Scawen Roberts, Eric Bailey and Victor van Vlaardingen • Publisher(s) Scawen Roberts, Eric Bailey and Victor van Vlaardingen • Platform(s) Microsoft Windows • Release • Stage 1 • 13 July 2003 • Stage 2 • 24 June 2005 • Stage 3 • 19 December 2015 • Genre(s) Racing simulation • Mode(s) Single player, multiplayer • • Live for speed system Requirements: • • System requirements. Minimal system : 1 Ghz CPU, 3D accelerated video card, 128Mb system memory, 400Mb free HD space. LFS will run on any Microsoft Windows system.
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