TAS FZero X Red Canyon 2 043quot121











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=tEvA-oLKfeQ

The hidden dirt that's located towards the end of the track was unavoidable and very difficult to deal with, especially on lap 1. For reference, the dirt zone starts at around 15 40 and ends at 17 20 and it can only be avoided by flying directly above the track while AGG is active, which is what I do for most of the DTD. • On laps 2 and 3, the dirt's slow down effect can be nullified by boosting, but it was unclear at first if I would even have enough energy for the extra boosts. I spent more time than I care to admit making sure that I had just enough boost to get past all of the dirt while also not sacrificing any time to do so. • Speaking of the dirt, I should note that it is only present in the N64, Wii and Wii U VC versions; the Expansion Kit and iQue versions have the dirt removed. Without the dirt, the EK version would definitely produce a faster TAS...maybe ~1 second faster than this TAS, but for now I'd rather stick to the base N64 version when dealing with non-EK tracks. • I found (what I believe is) the most optimal strat while playing with a controller at 15% speed, then I optimised all of the movements using BizHawk's TAStudio. • Re-records: 30,343 (yikes, new milestone reached) • ~16,500 of this was spent on lap 1, mainly thanks to that blasted dirt section. • Technically, it's a bit more than ~16,500 because lap 2 had to be redone starting from the last corner of lap 1 for energy management reasons. • Input file (.bk2): • https://www.mediafire.com/file/30s2p8... • ^Synced on BizHawk 2.4.0 • TAS history: • [LOTADs by me: 0'55 458, 0'52 580 and 0'47 913] • 0'59 200 by WMJ: •    • F-Zero X Tutorial - Red Canyon 2   t=1396s

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