Star Citizen 4K Alpha 40 Evocati Testing
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=tVsDgS7irIk
sc-alpha-4.0.0-9410727 • NDA lifted to allow the Evocati members to stream and share content. This was to test the performance and stability of 4.0. Testing the Stanton / Pyro jump in native 4K to test the performance without DLSS enabled (GPU is bottle necking should probably leave DLSS on). • Stanton Gateway is not on the map IC report here: • https://issue-council.robertsspaceind... • If you like my video, feel free to like, subscribe, and share your thoughts in the comments below! • Chapters: • 00:00 Orison • 09:00 Origin 600i • 13:00 Seraphim Station • 20:00 QT to Pyro Gateway • 25:30 Jump to Pyro • 28:40 Pyro • 30:30 No Jump Point Marker • Native 4k • Very-High Settings | 3840 x 2160 • Operating System: Windows 11 Pro-64-bit • Processor: 14th Gen i9-14900KS • Memory: DDR5 128 GB 5400 MHz • NVIDIA GeForce RTX 3090 • Thrustmaster Warthog Joystick and Throttle • MFG Crosswind Rudder Pedals • Tobii 5 • Asus AI Overclocking: On • Efficiency cores ON and HT ON • Nvidia Control Panel Settings: • Anisotropic Filtering: Application-controlled • Anti-Aliasing - Mode: Application-controlled • GSYNC: On • Power management mode: Prefer Max Performance • Shader Cache Size: Unlimited • Texture Filtering Anisotropic Filtering: On • Texture Filtering Negative LOD bias: Clamp • Texture Filtering Quality: High Performance • Texture Filtering Trilinear optimization: On • Threaded Optimization: On • Triple Buffering: On • VSYNC: On • Vulkan/OpenGL present method: Prefer layered on DXGI Swapchain • Become a Citizen! • https://robertsspaceindustries.com/st... • Use my referral code STAR-RKXJ-JPZG when you start the game to get 5k extra starting credits and to support my channel. Thanks for your support! • Looking to join an Organization in Star Citizen? • Join Atlas Defense Industries! • https://robertsspaceindustries.com/or... • • #StarCitizen #Christopolis #Squadron42
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