Programming Subsystems Live from HQ Inside Unreal
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=v5b1FvKBYzc
Subsystems in Unreal Engine are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes. This week, lead programmer Chris Gagnon will discuss what Subsystems are, how to use them, their benefits, and the considerations you should keep in mind. • ANNOUNCEMENT • https://forums.unrealengine.com/unrea... • TRANSCRIPT • https://epicgames.box.com/s/bgf6v7seq... • NEWS • From blockout to launch - a behind the scenes look at Kine's level design • https://www.unrealengine.com/en-US/te... • Beyond the manual: VR training on aircraft maintenance • https://www.unrealengine.com/en-US/sp... • Build: London ’19 for Architecture: big data, digital twins, and immersive design • https://www.unrealengine.com/en-US/ev... • COMMUNITY SPOTLIGHT • Flynguin Station • https://forums.unrealengine.com/commu... • VR Timetravel • https://forums.unrealengine.com/commu... • One Last Planet • https://forums.unrealengine.com/commu...
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