C4D to RizomUV to Substance Painter A Workflow Part Three
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=vSQlgIcowX4
In this update to my previous tutorials we look at how to maximise texel density by splitting a model onto separate UDIM tiles in Rizom UV based on materials...
Cinema 4D, Rizom UV, Substance Painter, UDIMS, Texel Density, cinema 4d, c4d, hard surface modeling, hard surface modelling, 3d modeling, 3d modelling, UV, unwrapping, unwrap, rizom, substance, painter
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