Spectral Cave Celeste Mods
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=vk1TN3pvL9w
shoutouts to simpleflips and panga • Map: https://gamebanana.com/mods/492428 (Luv_Cocoa) • Total: 4:30:19 hours (~1.5 hrs old time) | 4254 deaths • Enjoyability: 81/100 • This map is quite literally 3 rooms long, with the last one being like 10 seconds long and just using bino-storage to get the heart. So it's basically 2 rooms. As you can see, I had some time on this map previously a few months ago, but never got past room 1. Both of these rooms are very long and are littered with tons of 2f inputs (I'm pretty sure at least based off Viridity's thumbnail). There's one huge chokepoint at the end of r1 with what I think is supposed to be a 1f spiked wallbounce, but luckily I found a way to make that extremely consistent. Doing a climbjump into that turn puts you right against the wall, and tapping right basically sets you up perfectly for the wallbounce. Once I found this out, I cleared pretty quickly afterwards. As for room 2, this is definitely harder, but also doesn't really contain any huge chokepoints. I felt like it was suprisingly balanced, which is suprising for its length. The buffer sequence which you need to go through 3 times is pretty difficult, but gets consistent once you know what to press and exactly when. I'd say that the beginning is the hardest simply due to the weird crouch jump that you have to be neutral for, which took me a lot longer to get consistent. I got kinda tilted at the room but around the last 30 minutes I sorta just locked in and hard focused. Believe it or not, forcing yourself to not get mad at the game makes you not mad at the game. • Now would I recommend this map? No, not at all the length of the rooms makes dying feel a lot more rough and frustrating. But is it as bad as I thought? Not at all, although I have improved a lot at the game and maybe didn't spend long enough in room 1 to really feel like I wanted to implode. I'm suprised this map only has 3 clears though, it's really not that horrible and I think it's placed perfectly at high 1* - low 2*, though possibly a tiny bit overrated in difficulty.
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