Mario 64 beaten with 0 stars in 547











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=vlCmbSAQBmg

From June 23rd 1996 to June 23rd 2016, • the most important video game of all time has turned 20 in Japan. • Back in 2008, I made 2 parts which were really out of date in today's recording standards, and as I noticed that 2016 is the 20th year, this would be the perfect opportunity to go full on and create this video once and for all. • This video also beats the Super Mario Bros 3 Changes from SNES to GBA by over an hour! • Now I seriously doubt you are going to watch nearly 200 minutes of footage without stopping so here are some time stamps! • (0:00:19) Menu, File Select Introduction - this one is kinda slow paced so please be aware. • (0:09:25) Graphics - Mainly focusing on character models and portraits. The original characters are really off-modeled compared to the designs you see today. • (0:29:01) General Gameplay Mechanics - Stuff like minimal star requirement and changes with Mario's movement. • (1:06:49) Notable bugs - Mainly focusing on easy to execute glitches and not hard ones that requires Tool Assistance like parallel universes. • (1:16:38) DS exclusive content - The first of two segments that's purely DS. Showing the majority of extra assets used in the DS version. Examples includes: Characters, Stages and Power-ups • (1:28:17) DS exclusive modes - The second of two segments that's purely DS. Showing all 36 Mini-games and a small gameplay segment on VS mode. • (1:53:59) Level design - This is where good attention of detail comes in. You may need to pause or slow down the video to analyse every single change that isn't a different colour . • (2:37:56) Version exclusive stars - The DS version has 30 more stars than the N64 version but did you know that N64 had 4 stars exclusive to that version. This meant that DS version had 34 exclusive stars as well. • (2:53:52) Tweaked stars - Identical missions that had something tweaked along the way, whether there is an objective required to spawn a Power Star or it was moved to a different location. • (3:06:20) Ending - Even the ending cutscene had a few changes. • • I had my own policy when making this video by not using other clips from the internet. All of the footage you'll see on here was done/recorded by me. • This meant that tough to record footage were not included in this video. • Examples below. • Pillarless • 999 coins/minus lives in JP version (took forever) • Loading zone differences (SM64 DS can enter Bowser 3 without having to do Bowsers 1 2, hard to do on a real DS system) • • Fun facts: • 2008 recordings: • N64 - PAL Wii VC versions, Video tape recordings. • NDS - Original Model with off--screen recordings • 2016 recordings: • N64 - Majority was done on a NTSC-J N64 with UltraHDMI output mod. • US and Rumble were done on Wii VC • NDS - Original Model with USB capture device. • • Clips I've recorded and then archived onto my hard drives when making the new 2016 version: • N64: = 577 • DS: = 682 • My original 2008 recordings didn't go to full waste because my previous N64 recordings in the past did cover Level Design which made it a lot easier to re-record old material in higher quality. • • Patreon:   / greenalink   • Twitter:   / greenalink   • Twitch:   / greenalinksda   • #GreenalinkChanges

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