Doom Resurrection 31 for the Sega 32X
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=xsoB4YJkPes
The newest Sega 32X update for the classic FPS. • I'm now on Patreon! Help support the channel. • / segalordx • Check out my Sega Lord X merchandise page! • https://segalordx.threadless.com/ • If you would like to support the channel directly: • https://www.paypal.me/segalordx • Head over to Facebook to hear me ramble about various things: • / segalordx • I'm now on Twitter! • / sega_lord_x • Opening Sega jingle is from Astal for the Sega Saturn. • Ending Music during the credits is from Batman for the Sega Genesis. • SLX Logo • By: Jan Neves • YouTube Page - / jan3d • Intro by Evan S. • https://portfolio.tsestudios.com/ • Episode Notes: • 1. All footage from real hardware. • 2. Get your patch here: • https://www.romhacking.net/hacks/6269/ • 3. A simple Google search can get you an already patched version. The same for 32X+ audio hacks. • 4. New to this 3.1 release: • Added the iconic screen melt effect for scene changes • Added both the Cyberdemon and Spider MasterMind bosses along with their respective maps • Introduced mip-mapping for walls and flats. This is enabled when the highest details setting in the menu is selected • The game now requires ROM bank switching support by flashcarts and emulators. Please note that degrees of compatibility across flashcarts and emulators may vary! • [BETA] New sound driver that uses the Sega CD hardware to offload sound mixing from the 32X. This results in the game receiving an additional performance boost • The number of onscreen sprites has been increased from 60 to 128 • Maps that have been superseded with CD and SMM encounters have been designated as secret levels • Introduced a new Help screen to the main menu, which outlines the basic controls • Added “cyberdemonspecial” and “spider mastermind special” DMAPINFO properties • The menu cursor now has the same response time in both PAL and NTSC • The intermission screen now also displays level completion time (in virtual NTSC time!) • Greatly optimized PWM sound mixer • Reduced the maximum number of simultaneously played sound effects to 6 • Decoupled stereo sound spatialization rate from PWM mixer, set it to 15Hz • Changed Doomguy’s face turning logic in the statusbar to more closely mimic the original game • Bugfix: normal doors played the fast door sound upon closing • Bugfix: weapon position was slightly off center in widescreen mode • Fixed items not respawning properly in deathmatch • Added support for sector type 17 (random flicker) • Monsters can now use teleporters • The ROM header now lists Sega CD and Sega Mouse as supported devices • Various optimizations across the code
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