Unity URP VS HDRP Which One Should I Use
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=y6EJ9EL6KXw
This video shows the difference between the Built-in render, the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) in Unity. • It starts with the built-in renderer VS Scriptable Render Pipeline (SRP). • Unity has a built-in renderer, which is the default renderer in the 3D template. It is a general-purpose renderer that cannot be optimised for each specific need to produce the best graphics. • To fix this issue, Unity introduced Scriptable Render Pipeline (SRP). It is a feature that allows you to control rendering via C# scripts. Scriptable Render Pipeline is the technology behind the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) that are available in Unity templates. • Conclusion: • Unless you have a particular need to provide high-quality realistic renders for a scene, you are better off using the Universal Render Pipeline (URP). • URP has many great features that are close to HDRP but optimised for better performance on all platforms. • If you don’t have control over the art and design of the scene, and the scene render is significant to showcase the work, and cross-platform compatibility and performance are not an issue, then you could bring the scene to life with HDRP. This is particularly useful for showcasing architectural and automotive features. • How to Switch to Universal Render Pipeline in Unity: • • How to Turn on Universal Render Pipel... • How to Set Anti-Aliasing in Universal Render Pipeline Unity: • • How to Set Anti-Aliasing in Universal...
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