Unity Shader Graph Triplanar Shader Tutorial
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=yuiQo54Baos
Welcome to 2019! I'm only nearly 3 weeks late. • In this tutorial we're going to build our very own triplanar mapping shader using Unity's Shader Graph. I'm using the HD render pipeline, but lightweight should be all fine and dandy. • We cover the full triplanar experience, and then make 2 more variations of the same shader, one including projection on a uniquely mapped mesh, so you can add snow or moss or sand, etc to the tops of anything you want. Neat eh? Yeah it's neat. • If you want to build this in amplify or shader forge, it's totally doable, it's actually a lot easier in those but don't let Unity hear me tell you that. • ♥ Subscribe to improve your chances of getting in the games industry: https://tinyurl.com/y7hdjg38 • ● Rock and Boulders 2 pack I used: https://assetstore.unity.com/packages...
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