Writing a Basic PHYSICS ENGINE Part 1 C Engine Devlog 11











############################# Video Source: www.youtube.com/watch?v=KBuNXqq_sEk

✅ Support this Project (Patreon): http://bit.ly/patreon-uniday • ➡️ My Discord Channel: http://bit.ly/discord-uniday-us • Timestamps: • 0:00 Introduction • 0:10 Core Functionalities Overview • 0:40 Physics in the Engine • 1:00 Implementing Physics: DIY Approach • 1:27 Issues with Third-Party Libraries • 2:06 Simplified Physics Goals • 3:00 Collision Detection and Basic Resolution • 4:22 Third-Party Physics Engine Options • 5:00 Decision to Build a Custom Physics Engine • 6:09 Starting the Implementation • 6:21 Axis-Aligned Bounding Box (AABB) • 9:05 AABB Collisions • 11:00 Sphere Collisions • 12:10 Mesh Collisions • 13:00 Future Plans for Collision Resolution • 14:00 Conclusion and Next Steps • ························································ • ► Uniday Studio • By: Guilherme Teres Nunes

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