HalfLife 2 Weapons RIP 2024 update Freedm08 Artifact base











############################# Video Source: www.youtube.com/watch?v=Vvbr1rM0izk

https://www.moddb.com/mods/half-life-... • 2024 update: • Ok, so I saw someone making an addon for this mod and thought it was kinda complex to install, so decided to replace the pickup sprites by my own. • That being said, I was also in the mood of making few more fixes (I abandoned project hellslinger, so I had some extra time and I was in the mood of coping with old projects, so here it is) • i have no future plans to update this mod, just wanted to rebalance it, to make it more playable and fix few issues I had, plus updated zandronum version and included few multiplayer level for your amusement. • This year's changelog: • Added default keybinds for alternate fire/reload/flashlight keys. • Created a hotkey for toggeable flashlight. • Activated hl2/alyx music by default. • Crossbow is now spawned in Supershotgun slot. • Bugbait is now spawned in bfg9000 slot. • Merged all weapon related sndinfo files into one. • merged pak0 and pak1 into one file. • Swapped slot 3 and 4 weapons (shotgun/crossbow is now slot4, smg/osi is now slot3. Slot orders can be changed back on mod options menu.) • Bugbait moved into slot6. (Slot orders can be changed back on mod options menu.) • Added extra damage to crowbar while using berserk. • Replaced weapon/ammo pickups with sprites that were edited by viictor1 • Replaced gravity gun spawn sprite. • Modified shotgun regular spread pattern to be close to vanilla values. • • Replaced health/armor icon pickups with sprite variants. • Fixed music script misbehaviour (Music changed each time a new player joined a match) • Added extra shotgun casing while alternate fire. • Added tracer to OSI regular fire. • Fixed pistol no longer firing after bot reloaded the gun. • Updated zandronum sourceport to 3.1 • Added 5 freedm levels, for deathmatch mode. Retextured with HL Textures. • Tweaked menudef skirmish menu. • Reduced SMG fire volume. • Added selection order to all guns, close to vanilla values. • Added optional monsters, taken from QCDE. • Minor scale tweaks to few pickups. • Gravity gun is no longer available on deathmatch. • • • Sightly rebalanced weapons to match better hl2's balance. • rebalance list: (most of the guns have classic random(1,3) damage, so these are minimal damage values. Idk if hl2 has randomizer.) • • Crowbar regular: 12 to 10 (hl2 is 10) • Crowbar berserk: 12 to 60 (damage wasn't upgraded before) • Pistol: still 8 (hl2 is 15) • 357: 30 to 60 (hl2 is 40 body, 80 headshot) • Smg: still 6 (hl2 is 4) • smg altfire: still the same (hl2 is max 45) • Osi: 10 to 12 (hl2 is 8) • osi altfire: 28 per tic to 40 per tic (hl2 is instakill) • Sg regular: max 33 to max 48 (2x16 to 6x8), decreased vertical spread. • Sg alt: max 72 to max 100 (2x36 to 5x20) • Crossbow: still max 96 (hl2 is max 100) • Gren: still max 150 (hl2 is max 125), radius still the same • Rpg: Still max 400 (hl2 is max 200), radius still the same • Bugbait: 225 to 125 (hl2 is 0, but it spawns antlions), radius 256 to 128 • Bugbait alt: 300 to 200 (hl2 is 0, but it spawns antlions), radius still 256

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