Pengo Arcade











############################# Video Source: www.youtube.com/watch?v=_8yRzNp0nGA

   / @nenrikigaming   Pengo (Arcade version) • • This is an maze game where you control Pengo, a penguin with a red body and green beak and limbs, with the goal of annihilating the enemy character, Sno-bee. The screen is arranged like a maze with ice blocks, and the main way to defeat Sno-bee is by crushing them with this ice block. If Pengo touches Sno-bee, it’s a miss. • When you press the button in front of the ice on the game board, if there is no ice block or outer wall on the other side, the ice block will be pushed away until it hits other ice block or a wall. When crushing Sno-bee with this ice block, you get high scores for crushing multiple Sno-bees at once • 400 points for 1, • 1600 points for 2, • 3200 points for 3, • 6400 points for 4. • Also, if you press the button in front of the ice where there is ice block or an outer wall (that cannot be pushed), you can destroy the ice for 30 points. However, a ice block that has been sealed by Sno-bee is not scored even if destroyed. Also, diamond blocks cannot be destroyed. • If you press the button towards the outer wall, the wall shakes, and Sno-bee in contact with the wall will be numb for a certain period of time. However, as the rounds accumulate, the time lag for Sno-bee to become numb decreases, so even if you shake the wall, you may fall into a miss where you are touched by Sno-bee before you have time. It is also possible to capture while numb for 100 points. • In each round, there are three indestructible special blocks called diamond blocks. If you line these up in a row, you get a bonus of 10,000 points (5,000 points if lined up along the wall, 10,000 points if lined up so that only one diamond block touches the wall). In addition, immediately after the bonus points are added, all Sno-bees on the screen become numb and can be captured. The bonus is only once per round, and nothing happens even if you rearrange the diamond blocks. • When you clear a round, bonus points determined by the time it took to clear are added: • 0-19 seconds: 5,000 points • 20-29 seconds: 2,000 points • 30-39 seconds: 1,000 points • 40-49 seconds: 500 points • 50-59 seconds: 10 points • 1 minute or more: No bonus • There is a coffee break demo like Namco’s “Pac-Man” when you clear an even number round. • When you clear round 16, you return to stage 1. It’s not “Round 17 in notation, but actually Round 1. The round notation had both “ACT” and “RD (ROUND)” depending on the arcade board. • The highest score is 655,350 points. If you exceed this, the counter will not stop, but will return to 0 points. • Chapters • 00:00 Intro • 00:31 Round 1 • 01:29 Round 2 • 02:13 Round 3 • 03:09 Round 4 • 04:09 Round 5 • 05:06 Round 6 • 06:17 Round 7 • 07:03 Round 8 • 08:22 Round 9 • 09:28 Round 10 • 10:37 Round 11 • 11:45 Round 12 • 12:58 Round 13 • 14:06 Round 14 • 15:37 Round 15 • 16:28 Round 16 • 17:33 Round 1' • 18:20 Round 2' • 19:23 Round 3' • 19:58 Round 4' • •   / nenrikigaming  

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