Matrix Awakens Unreal Engine 5 Tech Demo quotCity Samplequot Gameplay on Steam Deck











############################# Video Source: www.youtube.com/watch?v=c5i3wnPBylo

For the doubters out there, this is an example of how powerful the Steam Deck really is. Yes I had to tone down some of the settings obliviously, but for a next-gen demo.. the Deck performs pretty damn well. Just seeing the crash physics on display, and the reflections really makes me happy for the future. This is the standalone executable packaged by developer Victor Careil (as found on PC Gamer), running on Windows 11 natively on the Deck. Controls work fine thanks to adding the exe to Steam. It should be noted I set the config settings pretty low, to get the smoothest FPS during crashes. You can run the game at the native resolution just fine, but crashes make it stutter a bit. I recorded it on my phone because I just recently launched my YouTube channel for my game development stuff, and I don't plan on making videos professionally. I thought about using a screen recorder but I had fears of FPS drop, and the community thinking I wasn't really playing it etc. • I didn't see anyone else running this successfully, so I thought I should upload a video! • Here are the config file settings that worked best for me: • [ScalabilityGroups] • sg.ResolutionQuality=50 • sg.ViewDistanceQuality=1 • sg.AntiAliasingQuality=1 • sg.ShadowQuality=1 • sg.GlobalIlluminationQuality=1 • sg.ReflectionQuality=1 • sg.PostProcessQuality=1 • sg.TextureQuality=1 • sg.EffectsQuality=1 • sg.FoliageQuality=1 • sg.ShadingQuality=1 • [/Script/Engine.GameUserSettings] • bUseVSync=False • bUseDynamicResolution=False • ResolutionSizeX=800 • ResolutionSizeY=600 • LastUserConfirmedResolutionSizeX=800 • LastUserConfirmedResolutionSizeY=600 • WindowPosX=-1 • WindowPosY=-1 • FullscreenMode=1 • LastConfirmedFullscreenMode=1 • PreferredFullscreenMode=1 • Version=5 • AudioQualityLevel=0 • LastConfirmedAudioQualityLevel=0 • FrameRateLimit=0.000000 • DesiredScreenWidth=800 • bUseDesiredScreenHeight=False • DesiredScreenHeight=600 • LastUserConfirmedDesiredScreenWidth=800 • LastUserConfirmedDesiredScreenHeight=600 • LastRecommendedScreenWidth=-1.000000 • LastRecommendedScreenHeight=-1.000000 • LastCPUBenchmarkResult=-1.000000 • LastGPUBenchmarkResult=-1.000000 • LastGPUBenchmarkMultiplier=1.000000 • bUseHDRDisplayOutput=False • HDRDisplayOutputNits=1000 • [ShaderPipelineCache.CacheFile] • LastOpened=CitySample • _________________________________ • #steamdeck #matrixawakens #unrealengine5 #ue5

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