iClone 7 Animation for Games Construct 3











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Creating animations for videogames in iClone 7 tutorial. • Download iClone 7 here: https://www.reallusion.com/iclone/ • Download construct 3: • https://www.construct.net/ca • In this video I will show you how to create an animation in iClone 7, loop the animation and then export the frames and import them into Construct 3. • We'll create a simple game using iClone 7 and Construct 3 • About iClone 7 • Integrated with the latest real-time technologies, iClone7 simplifies the world of 3D Animation in a user-friendly production environment that blends character creation, animation, scene design and cinematic storytelling. The GPU powered renderer gives unparalleled production speed and artistic visual quality. The iClone Animation Pipeline seamlessly connects industry-standard 3D tools and game-engines for interactive applications, film and virtual production. iClone has been widely used by indie filmmakers, pro studio crews, previs team, as well as writers, directors, animators, advertisers or anyone that wishes to quickly turn their vision into a reality. • iClone 7 Wins CGW Magazine's Silver Edge Award • iClone 7 virtual production platform. A full content creation tool with robust capabilities • • At SIGGRAPH 2017 in Los Angeles, more than 150 vendors provided show-goers with an in-depth look at their latest products and technologies focused on the computer graphics industry. With so many offerings on display, it was difficult for the staff at CGW to select what it deems the best of the show. After examining many exciting offerings featured at the show, Computer Graphics World has named the recipients of its Silver Edge Awards – SIGGRAPH 2017. • Those chosen for this honor grabbed our attention with offerings that have great potential in greatly influencing our industry in the work that is done. • The winners and honorable mentions are: • WINNERS • Epic – Unreal Engine 4. This versatile game engine is changing the game, creating new roads into real-time applications. • Nvidia ­– DGX Station. Unthinkable power for achieving the unimaginable. • HP – HP Z VR Backpack wearable VR PC. A novel concept as professional VR takes hold. • Maxon – Cinema 4D R19. Offering a powerful alternative for all types of digital content creation. • Foundry – Elara cloud-based platform. Enabling shops of all sizes to afford using cutting-edge tools. • Dell ­– Canvas workspace. A high-end hardware alternative to the traditional computer with keyboard and mouse. • Allegorithmic – Substance texture tools and Automation Toolkit. Rich, organic painted results for a workable workflow. • AMD – Radeon Pro SSG GPU. Power akin to a personal supercomputer. • Reallusion – iClone 7 virtual production platform. A full content creation tool with robust capabilities. • • HONORABLE MENTION • Conductor Technologies – Conductor cloud-rendering platform. Cloud rendering fine-tuned for the VFX film industry. • Autodesk – Autodesk Media Entertainment Collection, Autodesk Maya, Shotgun, Arnold, Autodesk 3ds Max, and Autodesk Flame. Venerable standard tools that continue to improve. • Nvidia – VRWorks. Important tools to assist in VR content creation. • Epic – Datasmith workflow tool kit. Simplifying the task of moving data into Unreal Engine for architectural and design visualizations. • Foundry – Project Bunsen. For building unified and scalable enterprise visualization pipelines. • WorldViz – Vizible VR communication tool. A unique, simple-to-use VR application that makes meetings far more engaging and enables participants to see and interact with models like never before. • Elaborate character design tools with a workflow that capitalizes on speed and quality combined with animation-ready rigging to immediately enliven character creations with motion, facial animation, and lip-sync. Generate unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials, and layers of fashion. • Achieve dynamic and organic animation performance with a series of morphs added to props or skin-bone characters. This is a simple technique that adds incredible performance enhancing animation options which can be keyed and controlled inside iClone 7. The Morph Manager edits morph groups from a hierarchical model, and you can import OBJ morphs from 3D modeling or sculpting tools. Link selected morphs to adjust them individually using the iClone 7 Morph Manage interface. All imported blend shapes are available in the timeline with individual morph tracks. You can set keys and tweak values for each morph track in order to achieve ideal organic movement between morphs. • Character Morph Animation: Body morphs can be applied to exaggerate a 3D character’s secondary actions. • Prop Morph Animation: 3D props with several morph alternatives can turn a simple shape into a lively actor.

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