The Outer Worlds A Post Release Retrospective
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=1h8Di8O3Pcs
The Outer Worlds | A Post Release Retrospective • ~~~---------------------------------------------~~~ • LINKS: • Send me your shillings: • / stratedgy • Twitter: • / pfassett • TWITCH • / strat_edgy • ~~~---------------------------------------------~~~ • CHAPTERS • ~~~---------------------------------------------~~~ • 00:00 - Intro • 12:46 - Creative limitations • 20:12 - Who, What, When, Where, and Why • 24:10 - Combat is... • 48:30 - Far sighted point of view and The writing of The Outer Worlds • 1:08:34 - The problem with Supernova Difficulty • 1:15:21 - Gamified pop culture • 1:21:49 - Flaws are bad, mkay? • 1:31:29 - When you're a hammer, everything looks like a nail • 1:44:27 - Passive Dialog v. Active Dialog • 1:49:32 - Is there anybody in there? • 2:01:15 - Level design, level design never changes • 2:17:08 - In Closing (Skip spoiler)
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