Cardano Plutus Tutorial 3 Game Project Smart Contracts DApp and Haskell Explanation











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In this video we will take everything we have learned and understand how to make our own guessing game DApp on the Plutus Playground. • In this project we will create a game where one user will lock up their lovelace with a password on the blockchain and another user has to guess it to redeem the it. • Some of the key concepts we will be looking at are: • 1) Creating Datum and Reedemer classes to store data on the Cardano Blockchain • 2) Receiving inputs from the user by setting up our Contract • 3) Implementing and sending transactions with the user's input • Along the way, we will be doing additional light explaination on some of the Haskell syntax that shows up in more detail. • For other similar video's, check out our Cardano Plutls Playground Tutorial playlist: •    • Cardano Plutus Playground Tutorial   • 00:00 - Intro • 00:45 - Running the Game project in the simulator • 02:22 - Setting up our Template Haskell code with Plutux TX • 03:34 - Creating the Game object and defining the Datum and Redeemer type • 06:19 - Creating the Validator script to release the funds • 07:49 - Setting up code for the simulator • 09:08 - Defining the Contract's Schema to receive user input • 11:33 - Defining the endpoints to receive user input • 12:37 - Implementing the Lock endpoint • 16:01 - Implementing the Guess endpoint • 17:57 - Conclusion • Donate Ada: addr1qxws6z9qxkycclpxxpnkq202wxrlc7ke29zmpydj40a2z8aq4jx95m2pnvdrwrsrl5m30j0vce0w7k5zt0aeqzcsurwqulm5hc

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