3d modeling The Grim Reaper Autodesk Maya nClothe











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=7C6x0uFP-VM

To model the object, standard tools were used:duplicate special, extrude, bridge, triangulate, reduce, fill hole, multi-cut, connect, soft selection, bevel, ...

autodesk maya, 3d, speed, Grim Reaper, Смерть с косой, смерть, мрачный жнец, nCloth, Pratchett, modeling, tutorial, creature, art, character
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