Applied Game Design Episode 2 Games and Behaviorism











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=8dLUJMr4djc

This video is the first of a three part series on how major learning paradigms relate to games. It introduces behaviorism and the works of Ivan Pavlov, BF Skinner and Albert Bandura, before applying them to the design of contemporary video games. • LEARNING GOALS • Explain how a paradigm is different from a theory. • Describe the premises of behaviorism. • Describe the essence of Classical Conditioning, Operant Conditioning and Social Learning Theory. • Identify behaviorist principles as they are being used in game design. • Reflect on the ethics of behaviorism and its application in game design. • VIDEO CONTENT • 0:29 Paradigms versus theories (Links to an • 4:14 Ivan Pavlov and Classical Conditioning • 5:48 BF Skinner and Operant Conditioning • 7:57 Albert Bandura and Social Learning Theory • 9:26 Game monetization through behaviorism • 14:18 Using game behaviorism to create a better you • 14:41 Wrap-Up Time with Reggie • FURTHER READING • Abbott, E. A. (1884). Flatland: A Romance of Many Dimensions. Independently published. Retrieved from https://www.math.ksu.edu/~cjbalm/570s.... • Bandura, A. (1971). Social Learning Theory. General Learning Corporation. Retrieved from https://web.archive.org/web/201310242... • Extra Credits. (2013). The Skinner Box - How Games Condition People to Play More [Video]. Youtube.    • The Skinner Box - How Games Condition...   • Schultz, W. (2015). Neuronal Reward and Decision Signals: From Theories to Data. Physiological Reviews, 95(3), 853–951. https://doi.org/10.1152/physrev.00023... • Skinner, B.F. (2014). Science and Human Behavior. Cambridge, MA: The B.F. Skinner Foundation. p. 70. Retrieved from http://www.bfskinner.org/newtestsite/... • GAMES • Beat Saber • Cow Clicker • Farmville • Minecraft • NBA 2K20 • Overwatch • Run, Zombie, Run • Superbetter • TOPICS FOR DISCUSSION • Do you know any examples of games in which stimuli are used for reflexive responses instead of voluntary ones? • How does Social Learning Theory relate to video games? • Should behaviorist designs towards game monetization be regulated?

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