BanjoKazooie InDepth Design Commentary Part II
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=S78xfCV3alY
Hey folks, • Here's part two of my in-depth design commentary series on Banjo-Kazooie. Today, we visit Clanker's Cavern, Bubblegloop Swamp, and do a bunch of stuff in Grunty's Lair. Please like, share, and subscribe if you enjoy! • Twitter: / brownbear_47 • Facebook: / brownbeargaming • Timestamps: • -- Cutscene Comparison: 0:26 • -- Clanker's Cavern: 0:58 • -- Clanker's Cavern Design Document: 1:28 • -- Swimming and Fixed Camera Angles: 2:01 • -- World Building Philosophy and Secondary Collectibles: 4:25 • -- Wonderwing: 6:58 • -- Bubblegloop Swamp: 7:59 • -- Timers: 8:38 • -- Difficulty Design and Relationship with Nintendo: 9:36 • -- Grunty Switches: 11:54 • -- Cutscene Comparison Conclusion and Player Engagement: 12:50 • -- Musical Transitions: 14:12 • -- Jigsaw Pieces and Paintings: 16:19 • -- Cheato: 18:13 • References: • -- / ghoulyboy (design documents) • -- http://www.eurogamer.net/articles/201... (Rare’s acquisition by Microsoft) • -- http://www.gamasutra.com/view/feature... (building difficulty in layers w/ Kensuke Tanabe) • -- Stilt Stride sourced from Banjo-Kazooie’s soundtrack (via Grant Kirkhope’s Bandcamp, no longer available)
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