Basics of Lightmapping in Unity How baking light in Unity
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Basics of Lightmapping in Unity. How baking light in Unity? • In this video we will cover Unity`s lights (directional, spot, point, area) and their parameters. Learn how to setup emissive material and skybox correctly. Also, we will learn lightmapping settings (such as Ambient Occlusion, Albedo Boost, Lightmap Resolution, Indirect Intensity etc.) We will generate lightmap UV, get familiar with light probes and reflection probes. • For this tutorial I am using Unity version 2021.3.12 and Mixall assets: • “Clinic – hospital room” • “Art Gallery vol.1 – Victorian style” • “City park – exterior props” • Store Link: https://assetstore.unity.com/publishe... • 00:00 Intro • 00:56 Lightning in Unity • 02:16 Light types in Unity • 03:14 Light Parameters • 04:00 Emissive Light • 04:28 Static Meshes • 04:47 Generating Lightmap UV • 04:58 Lightning Panel • 05:12 Lightning Mode – Baked Indirect • 05:27 Lightning Mode – Shadowmask • 06:09 Lightning Mode – Subtractive • 06:45 Lightmapper • 07:10 Progressive Updates • 07:14 Multiple Important Samples • 07:29 Direct Samples • 07:38 Indirect Samples • 08:00 Environment Samples • 08:19 LightProbe Sample Multiplier • 08:35 Min\\Max Bounces • 08:52 Filtering • 09:13 Lightmap Resolution • 09:24 Lightmap Padding • 09:30 Lightmap Size • 09:42 Lightmap Compression • 09:52 Ambient Occlusion • 10:14 Max Distance • 10:30 Indirect Contribution • 10:38 Direct Contribution • 10:44 Directional Mode – Directional • 11:06 Directional Mode – Non-Directional • 11:16 Albedo Boost • 11:29 Indirect Intensity • 11:37 Lightmap Parameters • 11:47 Light Probes • 12:05 Reflection Probes • 12:16 Skybox • 12:36 Conclusion • If you need to develop unique 3D models, we will be happy to help you. Contacts in the profile description.
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