Inclusive Design Filling Gaps for Better User Experience universaldesign design ux gamedesign











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Inclusive design involves breaking silos to ensure the product is usable in various contexts, from public engagement to therapeutic settings. The process includes body mapping workshops and collaboration with concept artists to select the right visual tools for emotional expression. • [00:00:00] *Sarah Ticho:* To do it in a silo would just be irresponsible. I think it's been so fascinating the process of just being like, how someone use this? • Where would you use it? Even, like, would you use this for showing a doctor how you feel? Would use this a public engagement tool a conversation with people as part of an art installation? Do we use this as, a form of research? • And so that's been a really part of the process, but I think, over the years we've had design groups where we've done body mapping workshops with people and also worked with concept artists think about like, how do you even translate this concept and create • for like what, how do you even select what sort brushes would use to visualize like the full spectrum of feeling? • And I think one of the questions that we've also been asking internally like, how many do we make? do you make it so that not overwhelmed with options?

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