RimWorld Anomaly Ep 22 Misery of the Spheres
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=_yccCRMyzo4
A doomed expedition sets out to unearth the secrets of an archotech monolith in this RimWorld 1.5 Anomaly playthrough. Will they master its arcane power, or are some secrets best left buried? • Follow the whole series on the playlist: • RimWorld Anomaly • ------------------------------------------------------ • Links: • Channel - / gamingbygaslight1 • Twitch - / gamingbygaslight • ------------------------------------------------------ • About RimWorld: • RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. RimWorld is a story generator. It’s designed • to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events • that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your • story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe • Chillax likes to relax. • Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, • and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So • your colony will always be a motley crew. • Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse • to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks • at all. A genetically engineered assassin can do nothing but kill – but he does that very well. • Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps • your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. • RimWorld generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate • forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These • challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing • season. • You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your • enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms. • People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, • witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same • room as others, and many other situations. If they're too stressed, they might lash out or break down. • #RimWorld
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