Fallout 3 Walkthrough Modded Part 92
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=a3bnS_r31ec
Helping Agatha find a new violin. https://fallout.fandom.com/wiki/Agath... • Timestamps are below: • 00:05 - As I fast travel to Meresti Trainyard, a scavenger shoots a robobrain. https://fallout.fandom.com/wiki/Meres... • 00:54 - Heading north and shooting some raiders. • 01:55 - Now turning east, neat the collapsed monorails. • 02:54 - Tyrannaclaw incoming! • 03:26 - Crossing the rope bridge and discovering Agatha's House. https://fallout.fandom.com/wiki/Agath... • 03:52 - Entering the house and meeting Agatha. https://fallout.fandom.com/wiki/Agatha • 04:41 - Hearing about her story. • 05:46 - Intelligence option about her homemade violin. • 06:26 - Of course, I'll help. • 07:33 - Receiving the key to her ammo box. • 07:59 - Receiving a story about Hilda - Agatha's great great grandmother - and a Stradivarius in Vault 92. • https://fallout.fandom.com/wiki/Hilda... • https://fallout.fandom.com/wiki/Soil_... • 10:28 - More backstory about her great-great-grandmother. • 12:08 - Leaving the house and fast traveling to Greener Pastures Disposal Site. It's the closest discovered location to Vault 92. • 13:34 - Heading north. • 15:03 - Enclave units on the road ahead. It's one of their camps. I shoot them from afar. • https://static.wikia.nocookie.net/fal... • 17:46 - Deathclaw vs. (Enclave) Deathclaw Alpha (FWE). • 18:42 - Eliminating the Deathclaw Alpha and remaining enclave units in the camp. • 19:13 - An Outcast patrol joins the battle. • 21:15 - Collecting some purified water on the trailer. • 23:16 - Accessing the (PFC M. Scott) terminal. https://fallout.fandom.com/wiki/Encla... • 24:36 - Listening to the field report. • 25:44 - Moving north and them shooting the raiders on the nearby barn. https://fallout.fandom.com/wiki/Raide... • 27:01 - Wrong grenade. • 27:56 - Shooting Mayers inside the barn. • 28:08 - Looting the Faceless Mask from his body. The mask was added by the New Uniques mod. https://www.nexusmods.com/fallout3/mo... • 28:34 - Looting some chems. • 28:47 - A copy of Dean's Electronics is on the shelf. You can see if you pause the video. https://fallout.fandom.com/wiki/Raide... • 29:14 - Looting the destroyed silo. • 31:27 - The Irradiated Pool is a location added by The Regulators mod. There's nothing here for the moment. • 33:44 - Discovering Vault 92. https://fallout.fandom.com/wiki/Vault_92 • 34:14 - Entering the vault. • 35:44 - First aid boxes and ammo on the desk. • 36:02 - Oops! Frag mine on the other side. Also, some bloatflies. • 36:19 - Professor Malleus audio log V92-01. https://fallout.fandom.com/wiki/Profe... • 36:24 - The Flamer Pistol was added by RH Ironsights mod. • 36:35 - Listening to the audio log. • 38:03 - Opening the door on the right and disabling frag mines. • 39:56 - To the Reactor Room. • 40:41 - Venom lurks (The Mantis Imperative) can spawn in the flooded area. https://www.nexusmods.com/fallout3/mo... • 41:05 - Mirelurk Overlord (Imperfection mod). https://www.nexusmods.com/fallout3/mo... • 42:02 - How the hell did he not take any damage? • 42:11 - Thanks, Fawkes. • 42:40 - Gas leak and throwing a shredder grenade on the mirelurk. • 43:15 - Going upstairs to a door that connects with the vault entrance. • 43:47 - Checking the map. • 44:12 - Disarming a frag mine and lockpicking the door. • 44:41 - Going through the door that leads to the atrium. Disarming the rigged shotgun and a tripwire. • 45:28 - Finding the Feedback Loops note on the floor before the stairs. https://fallout.fandom.com/wiki/Feedb... • 46:03 - Disarming another frag mine after the stairs. • 46:08 - Lockpicking the door to the atrium and using the Flamer Pistol on the bloatflies. • 46:31 - Level up. • 48:57 - I chose the Action Girl perk. • 49:13 - That door leads to the Living Quarters. • 49:38 - That other door leads to the Sound Testing. • 49:52 - Going upstairs to the upper area of the atrium. • 51:05 - Lockipicking the door to the supply shop. I thought the terminal only served to open the safe, but it has some stuff worth reading. https://fallout.fandom.com/wiki/Vault... • 51:45 - That's the Supply Shop terminal. • 51:57 - Ammo and a Tales of a Junktown Jerky Vendor on the shelf near the terminal. • 52:00 - Lockpicking the safe near the terminal. • 53:30 - Entering the Overseer Office. • The search for the Soil Stradivarius continues in the next episode.
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