Godot 4 Platformer Tutorial Episode 3 Enemies











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=gIqDkvT2BbY

(I've recently renamed the channel to Outback Nerd!) • Welcome to Lesson 3 of 'Super Bogan Bros.', a Godot 4 Platformer Tutorial using Super Mario Bros. as the gold standard. • In this lesson, we create our enemy scene, script and animations. • Neuroscience-Informed Approach: Drawing on a neuroscience-informed methodology, we'll present intricate game development ideas in a digestible manner, aiming to foster comprehension and long-term memory retention. • Whether you're advancing your game development skills or exploring the artistic inspirations behind classic games, Lesson 3 equips you with both the technical understanding and creative insights required for class game development. • Remember, the methods used in our game code and design are just one approach, there may be much better ways of achieving the same result, but this is the manner I am familiar with. • If you see something can be done in a more simple and understandable manner, please let me know because my desire is to make these tutorials as easy to follow as possible. • For project files visit my Github • https://github.com/AJsLearningLab/God... • For Assets visit my Itch • https://ajslearninglab.itch.io/

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