Interactors and Interactables in the XR Interaction Toolkit in Unity











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This video breaks down the function of XR Interactors and XR Interactables in Unity. We talk about the Ray and Direct interactors, as well as the Grab and Simple interactables. We explain how the Interactor Events can be used to codelessly change properties and call functions on components in your scene. • XRTerra Links: • Programs and Courses: http://www.xrterra.com/programs • Newsletter Signup: https://www.xrterra.com/mailing-list-... • 00:00 Intro • 00:13 XR Ray Interactor • 01:18 XR Direct Interactor • 02:23 XR Grab Interactable • 03:42 Testing Grab • 04:14 Visual Representation • 05:51 Direct vs Ray Interactor • 06:11 XR Ray Interactor lines • 09:00 Force Grab • 10:33 Anchor controls • 11:29 Throw on Detach • 12:38 Grab Movement Types • 14:10 Velocity Tracking Demo • 15:08 Attach Transform • 17:54 XR Simple Interactable • 19:35 Review of UnityEvents • 20:35 Direct Interactor Rigidbody • 21:53 Activate events • 24:04 Hover events • 25:23 Readding the Ray Interactor • 25:59 First/Last Hover demo • 26:13 Fixing Ray material • 26:42 Interactor Events are useful • Instructor: Gregory Osborne

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