Paradox3D Physics Subsystem Basic Verlet Integration
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=oOd-sjTKSpw
A small demo of the very basic Verlet Integration in the Physics subsystem of the Paradox3D engine. • Needs a lot more work, especially on resolving collisions and generating forces. • Looks fun? • If you are interested to learn how you can build similar engine, you can take a look at the lectures of one of my favourite from-scratch Graphics Physics related lecturers - Gustavo Pezzi from the Pikuma project. • Link: • https://pikuma.com/courses/game-physi... • (I have no relation, nor vested interests with the lectures by any means - I'm just a supporter.)
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