Basics of Starting your own Game Studio











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=ujPBvWqAmNA

We've previously touched upon starting a studio, but I always left out a bunch of the details as they are very country/experience-specific. In this video, I go through Michael Futter's Gamedev Business Handbook and share some of the key insights he has with you. • Thank you to our Patrons: • Jesse Segun-Oside • Lucas H. da Silva • Jacob Rutter • Bart Mamzer • Lolicide • Kyle Gilliam • panD3MONium Games • Jonathan E.S.P. • Dj S • Game Dev With Michael • Florian Alushaj • gageperrygames • NeatWare Grzegorz Kiernozek • Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon: •   / bitemegames   • Timestamps: • 00:00 You need to incorporate • 01:18 Splitting business and personal • 02:35 Track Categorize everything • 03:50 Legal framework • 04:35 Stages of development • 05:13 External IP • 05:51 Negotiating • 08:36 Crowdfunding • 09:23 Early Access • 10:45 General thoughts • 12:21 Patreon • 13:01 Next book? • 13:32 Outro • --- • Get our game now on Steam: https://store.steampowered.com/app/21... • Join our Discord:   / discord   • In need of some Unity Assets? Use our affiliate link to support us, it's free, and we get a small kickback: https://prf.hn/l/wzGa15G • Want to reach out to us? Send us an email at [email protected]

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