DEMO Animating An Enemy Idle with Appealing Poses in Unreal Engine Sequencer











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=zwzRiB5PY1w

Using the mannequin control rig in Unreal Engine Sequencer to create an appealing base pose for the enemy's idle. There's a lot more to understanding appeal, but thinking about tilt, rhythm, twist, drawing principles, and who your character will help get you on the right track. Happy animating! • CHAPTERS • 00:00 Need to improve this • 00:38 Mini lecture on appeal • 02:34 Planning the idle • 03:01 Thumbnails • 03:34 Creating the poe pose • 06:15 Going over the imp pose • 07:44 Idle blocking • 08:19 Showcase

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